And at the low, low price of 2,979 yen ¿ that's about twenty-eight bucks ¿ it provides a permanent solution to the repugnant design of the Dreamcast pad.
Ah well.Īll in all, the ASCII pad rocks, and no Street Fighter player should be without it (it also works miracles for the occasional round of Soul Calibur or VF3, might I add). The only thing that's missing is an actual analog pad, and trigger buttons ¿ even though the Dreamcast only supports six buttons per controller, it would have been nice to have had programmable triggers.
The only problem stems from the loose buttons ¿ when the pack starts rumbling, the buttons start rattling, and things get noisy. (And no, it's physically impossible to plug in a second pack for extra feedback ¿ we've tried it). While the jolt isn't quite as over-the-top as Interact's jump pack, it still delivers a solid kick. No problem ¿ the controller comes with built-in vibration functions, which can be toggled on and off with a switch on the front of the pad. "But if there's only one VMS port, where am I gonna stick my jump pack?", you ask. And just like the stock Dreamcast pad, you can wire the cable so it comes out of the top of the controller. Surprisingly, this doesn't gum up the controller's balance, and I had no complaints while playing with a VMS inside ¿ other than the fact that it looks a bit dorky. There's one VMS port on the top of the controller, and the LCD screen sticks out over the top lip of the pad. The buttons also a bit wobbly and rattle a bit (just like on the original Saturn), but feel responsive nonetheless. While the original Dreamcast controller's D-pad feels stiff, the ASCII pad's is much more loose, giving the "soft" feeling that makes diagonals and quarter-turns comfortable.
The spacing on the buttons is nearly identical, and mashing a two-button combination (like X and A or Z and C) comes off beautifully. Even though the Mad Catz Dream Pad almost hit the nail on the head in terms of aesthetics, the sticky buttons and funky rubber D-pad proved to be too irritating for my personal tastes.īut after a total lack of third-party controllers in Japan, the hardware masters at ASCII have finally come through with a digital pad ¿ the "ASCII Pad Fihgting (sic) Type." And it's good.Īt its heart, this is a clone of the original Saturn six-button controller. Stop playing with one hand without cleaning up afterwards.
May be used on: Xbox Elite, DualShock 4, Switch Pro, Joy-Con, Stadia, Steam, Xbox Series X, DualSense. All the combos are in the shift :) Perfect for: Xbox 360 Xbox One DualShock 3. (9) This is a basic preset for Soulcalibur 6, that can be used for any character. Get some rubbing alchool and put it on a qtip, clean around the buttons. Custom setting to play Soulcalibur 6 game. Blow into usb port -try to see if the same thing happens with keyboard commands. Remember, that you can change those configs a bit, to make the Soul Calibur 6 controller support that fits you the most.Almost all of the third-party Dreamcast pads have shared one thing in common: they're all lousy when it comes to six-button fighters like Marvel versus Capcom and Street Fighter Alpha 3. Rebind your controller keys -Test the controller in another fighting game and see if its controller. Here are some of the best Soul Calibur 6 controller layouts, you can find them below. For me, I simply had to restart Steam, and unplug/replug my controller. Go to Steam Big Picture, Setting, Controller Settings and make sure 'PlayStation Configuration Support' is checked. In other words, Soul Calibur 6 controller settings can be exactly what you want them to be if you use a proper mapper. If your controller button mappings are all wrong : For example, select is circle (and not X, as it should), then Steam isn't picking up your controller. Also, Activators feature permits to add different controls to single, double, triple and long press, which is also useful.
You can add keyboard keys, tune gamepad behavior, add haptic feedback, change sticks and triggers deadzones, and even add Soul Calibur 6 combos to a single button. ReWASD permits to do lots of things to your controller. Once you create the profile, double-click it in the list to start configuring which keys on the keyboard will trigger a button on the controller. If you don't see ViGEm, reinstall Parsec then restart your PC Name the profile anything you want and hit Create Configuring the profile. That's why reWASD can be helpful for you! On Output Devices, select ViGEm Xbox 360 Controller 1. Like any other fighting game, Soul Calibur 6 combos are super important for the gameplay. But even though the game is new, players look for ways to improve Soul Calibur 6 controller settings and make them as handy as possible. It is famous for its "Reversal Edge" mechanics: the one where you can block incoming attacks and fight back immediately. Developed and published by Bandai Namco in 2018, Soulcalibur VI is a fighting game that became super popular recently.